‘It all sounds unreal’: Cyberpunk 2077 developer told his side of the story

Paul Sasko on Cyberpunk 2077

Thanks to the popularity of Cyberpunk Premiere: Presented by Edgerunners, Cyberpunk 2077 movie He managed to retrieve their numbers. Paul SascoCyberpunk 2077 Director Quest, He finally decided to tell his side of the story Streaming on Twitch was one of the things that generated the most feelings for him.

“For some of us the development of (Cyberpunk 2077) was about six or seven years; we started from the beginning. So to have this moment, where people really start to like something we did… It feels unreal. Sasko explained on his Twitch channel that it’s unrealistic for people to finally give him a chance.

Mission Designer was one of CD Projekt RED’s most vocal developers regarding this “bounce effect” the series has seen and celebrated even with the miserable experience Set The Witcher III’s record for concurrent players on SteamValve’s digital platform. This increase in the number of users I managed to put the experience among the three most popular single player games It shares the current platform with Grand Theft Auto 5 and Lost Ark.

Sasko became chief design team for the mission last year, nearly a year after the disastrous launch that forever marred the Polish studio. The developer also worked in this role on the last game in the The Witcher franchise, but admitted that the entire situation resulting from Cyberpunk 2077 marked a point in his career.

“After the release I couldn’t believe anyone would want it. My girlfriend at the time seemed so devastated… It’s good to be back. I was so sad,” she admitted on the verge of tears.

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