There's a horror game on Steam that uses a neural network to stalk you. The Office of Communications has a monster that is learning and listening to you – the computer

The title, which supports up to 4 players, seeks to stand out with ghosts that adapt to everything that happens in the game

Although it is true that this is a technology that has been present in video game development for a long time, the new possibilities artificial intelligence They provide Unprecedented gaming possibilities. And the next Communications Office for example; A horror title in style Verbalophobia Which invites the user to connect and chase ghosts. But we are not talking about simple entities, but about enemies They use neural network to learn and kill.

Because this is the most prominent element of the MiroWin title. In short, a neural network is an artificial intelligence method that learns how to process data in a way inspired by the way the human brain works. In this way the ghosts of the Communications Office They change their behavior based on movements and words What the players say. “Be careful – I've heard, Your actions are evaluated and your fate is decided“, reads the title description in steam.

But there are several ways to deal with an angry ghost. As happens with many games of this style, Bureau of Contacts offers Magic spells, exorcism rituals, and various tools To study and combat the supernatural. Moreover, MiroWin guarantees Single games Based on the behavior of entities and their own stories.

“Bureau of Contacts is a cooperative horror game for 1-4 players where you encounter evil ghosts and paranormal phenomena controlled by advanced generative AI techniques” – game description on Steam.

More details about the Communications Office

If these words caught your attention, let me tell you that the Communications Office still needs time to finish its preparation. In this sense, MiroWin developers are planning to start a project Early access On Steam next month June. During this period, updates and changes are expected to be made based on community feedback.

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via | The star of the game

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Lovell Loxley

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