“It’s not like a split-screen game.”

Bloober Team recovers development costs in just one week.

There were high expectations with Average. Naming is the first exclusive game developed for Xbox Series X | S Makes everything game related Also available on PC. A distinctive feature of him is his duality of development, which allows us to control a character Marian In two worlds simultaneously to solve the puzzles or tribulations that the game causes us.

From Bloober Team, the Polish studio responsible for this horror adventure, they talked about Difficulties when viewing the two dimensions In which the game takes place. she has passed Jacek Ziba On the official blog XboxWire Who would suggest this type of build is completely different and more complicated than the traditional split screen for multiplayer titles.

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It is a much more demanding system for memory and spaceJacek Ziba, Team BlooperAlmost all games that include split-screen support feature two different versions of the same site. In The Medium, the real world and the spiritual world are completely different and use their own technical resources, With different models or materials. This is something that requires a lot of memory, space and overall display, ”says Ziba. It is an aspect previously mentioned by Digital Foundry in Technical analysis of the game.

Despite the difficulties in designing the foundations of its concept, the reality is that The Medium successfully launched it And the Polish studio already Recover development costs within just one week of launch. The game has been well received by the public, and we tell you everything this horror and thriller movie has to offer Our review of the broker.

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More about: AverageAnd the Team BlooberAnd the Xbox Series X | S s PC.

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