For decades, football video game players and fans have joined the legendary Pro Evolution Soccer team, or PES, or even Winning Eleven, depending on the location. This is no more. International media emphasize that from now on it is called simply eFootball.
This name, which was used as a nickname for some installments, has become the main name, with a clear focus on esports and a sort of “clean slate” for the saga that has been in a state of collapse for so long due to the competition that FIFA has put together from EA Sports.
Anyway, the main novelty is the new model, where if you had to buy a new game for $60 or more every year, it would now be completely “free” or “free”. The latter is in quotes, since as we’ve seen in other games (like Fortnite), the action will be elsewhere, although we don’t know details on whether it will be aesthetic sales or full game modes.
This also ends with the annual release form. It will always be eFootball and will be updated regularly. In addition, with this new version, they released a new graphics engine based on Unreal 4, leaving aside the Fox Engine.
We insist the problem is that it is not known – at the moment – how the monetization of eFootball will be, nor is it known what other popular game modes such as MyClub or Master League will be.
What international sources confirm is that unlicensed devices will be able to be patched by the community using option files, and that they will be added after launch.
The game will be available on current generation consoles (PS5 and Xbox Series X/S) as well as on PC and mobile. Eventually it will have multi-platform online support.
From Konami they say that at the end of August more details will be known about what really matters: the gameplay.