Honey analysis I joined a cult: “Turning a cult into a money-making business is one of the craziest and most addictive shows I’ve seen in a video game”

In the absence of similar experiences, in a very short time we are witnessing the emergence of many video games dedicated to Sect management. Don’t ask me why, but the fact is, they caught my eye personally (and they’re fun, which is what counts). If I told you a few months ago about outstanding Aries cultToday I come to introduce you to another option that is more strategic and convenient, but I also find it very useful.

It comes to Honey, you’ve joined a cultProduce indie The first thing that surprised me was that it was only made by two people. So you shouldn’t expect something on a scale, say, colossal Prison engineer (which was also a completely independent creation). What I want to tell you is that this is not very ambitious, because it is limited to creating a few rooms, attracting a limited number of followers, ensuring that everyone is more or less happy, and above all, I make a lot of money. For although faith is the most important thing – at least outwardly – in this life, you cannot prosper without the necessary funds, as in this case, to grow your sect.

Money cult management

The core gameplay of Honey, I Join a Cult is to create your own cult base, and that’s a big part of the fun. I perfectly remember when I spent hours creating a dream home in it simsor plan my military units in detail command and conquer. If you are this type of user, here you have a good collection of items with which you can customize everything one hundred percent. In fact, one of the biggest claims to this title is lead to the emergence of one sectwhich is also why they can be replayed, because each game is different from the previous one.

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So I spent no time building my base walls, putting up doors to connect the rooms, and of course deciding which room to go into. Here is the bedroom, there is the kitchen, on the other side is the bathroom… And of course, in a privileged location sermon center And other pockets such as research office, employment office, etc. Each room has its function, and is crucial to progressing in a game where the good thing is that followers (here called “guachis”) by Ai.

Honey I joined cult analysis 00

And I don’t want this to be misunderstood, but if you had to manage each gwachi individually, it would be lifeless. You have enough to manage your economy and stop them from rebelling Anti-sectarian protesters In front of your house (which can happen). In fact, the first time I played the game, I started to get the attention of the community because I sent my followers on immoral missions, and some even died from a bad diet. So it is a game where you need to make sure all the gears are working. As a good strategic administrative title, it fully fulfills its mission.

Indy is unpretentious, but with a sense of humor in her approach and more than decent production

What is your biggest flaw? Well, when you already have more or less all rooms active and you have unlocked almost all the features, the game falls apart and becomes less intense and more monotonous. In the options menu there is an option for Raise or lower the difficulty level, controlling specific aspects such as the rate of making money, faith, influence … and all those things that allow you to move forward. However, I consider that in this case it is a somewhat abnormal solution, which starts from the problem The default game is unbalanced.

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Honey i joined the cult analysis review 8

With this I want to tell you that the game Honey, I Join a Cult is an interesting but erratic game. It has plenty of options, with the stats to bear in each of our faithful, which We can decide whether to recruit or not at a particular moment. It also provides an option for your sect to follow a specific path, and even specify what its members will do at each hour of the day, whether they sleep, work, or spend their free time. Therefore, the complexity does not decrease. However, there comes a time when it feels like the tap is off, as if the game is running out of steam and it doesn’t have much to offer. The pace drops, and for me this is the biggest drawback.

it is fun? so far. Is it addictive? briefly. Is it original? long story. For this reason, and because it is visually charming, with Very clear and nice menu designI can only encourage you to give it a try. It’s a low-key indie film, without grandiose pretensions, but with a sense of humor in its approach and more than decent performances. Experiences like this are appreciated, and even more so if they have a lot of addictive power (while it lasts, of course).

  • Original and addictive gameplay, based on managing your own sect.

  • . Lots of customization and building options to create a unique organization.

  • Enjoyable both for the humor in its suggestion and for the right audiovisual finish.

  • The default difficulty isn’t well balanced, though there are options for regulating it.

  • It can get monotonous after a few hours of playing, due to its limited size.

Players: 1

Language: Texts in Spanish

Duration: incalculable

See system requirements

Lovell Loxley

"Alcohol buff. Troublemaker. Introvert. Student. Social media lover. Web ninja. Bacon fan. Reader."

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